
The value for 'value' is the value of the attribute.Ĭw2legacyThis plugin basically replicates Custom Weapons 2's functionality. The value for 'plugin' is the name of the plugin the attribute is from. Inside those blocks, insert two keys titled 'plugin' and 'value'. Inside there, put blocks with the names of the attributes you want to apply, one attribute per block. To add an attribute, put a block in your weapon config titled 'attributes'. This will spam errors if an attribute is applied to a wearable or shield. 0) If non-zero, custom weapons can only be equipped by one team 2 = RED, 3 = BLU.Ĭw2attributesThis provides backwards compatibility with Custom Weapons 2 attribute plugins. 1) When a custom weapon is equipped, the user's health will be set to their maximum. Set to 0 to disable manual weapon selection without disabling the entire plugin. 1) Clients are allowed to say /custom to equip weapons manually. 0.15) Percent chance, per slot, that bots will equip a random custom weapon. 20) Time, in seconds, to allow /custom after spawning in Arena. 1) Only allow /custom to be used inside of a spawn room. 1) Enables the plugin, of course! Set to 0 to remove all active custom weapons. c reload - Reloads CW3 and all the modules.Ĭvarssm_cw3_enable (1/0, def.
Sm_custom_addattribute

There are a few modules in the scripting folder, but the default modules do mostly the same job. If you're setting up a server, the starter kit has everything you need to get it going, just copy the plugins folder into your servers sourcemod/plugins folder. In the attachments of this post, you will see something called 'CW3 Starter Kit.zip'. It also means that if a server owner finds a module that causes lag, it can be removed or replaced by a more optimized module.'How do I know what to insta.'Shhhh. Wanting new weapons in TF2? Valve not doing it? Take matters into your own hands with Custom Weapons 3! Based on the Custom Weapons 2 plugin by MasterOfTheXP, Custom Weapons 3 has a brand new menu system and the ability for servers to make shields and wearables!Unlike Custom Weapons 2, however, Custom Weapons 3 uses a module-based system.'What is that supposed to mean?'Well, what that means is that if you want to contribute to Custom Weapons 3, a lot of the plugin is exposed via forwards in the.
